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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 15 Feb 2012 00:00:31 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Blog</title><link>http://www.paulsmerdon.com/blog/</link><description></description><lastBuildDate>Thu, 09 Jun 2011 04:52:46 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>-</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Wed, 23 Feb 2011 04:30:52 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2011/2/22/ldquoin-certain-cases-my-weaknesses-are-that-irsquom-to.html</link><guid isPermaLink="false">568694:6565746:10575079</guid><description><![CDATA[<p>&ldquo;In certain cases my weaknesses are that I&rsquo;m too idealistic. Realize that sometimes best is the enemy of better. Sometimes I go for &ldquo;best&rdquo; when I should go for &ldquo;better,&rdquo; and end up going nowhere or backwards. I&rsquo;m not always wise enough to know when to go for the best and when to just go for better. Sometimes I&rsquo;m blinded by &ldquo;what could be&rdquo; versus &ldquo;what is possible,&rdquo; doing things incrementally versus doing them in one fell swoop. Balancing the ideal and the practical is something I still must pay attention to.&rdquo;</p>
<p><span style="white-space: pre;"> </span>&ndash;Steve Jobs</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-10575079.xml</wfw:commentRss></item><item><title>BlackRapid R-Strap</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Fri, 28 May 2010 06:46:16 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2010/5/28/blackrapid-r-strap.html</link><guid isPermaLink="false">568694:6565746:7796556</guid><description><![CDATA[<p><span><span>The </span><a href="http://www.blackrapid.com/product/camera-strap/rs-5/">R-Strap</a><span> from </span><a href="http://www.blackrapid.com">BlackRapid</a><span> is a new take on the traditional strap that ships as standard with most cameras.&nbsp; Instead of being worn around the neck or shoulder, the </span>R-Strap<span> sits diagonally across the body. The camera is attached to the strap by a tripod screw and rests upside down near the hip when not in use. Although it sounds strange, this configuration provides better access to the camera and distributes weight in a far more comfortable manner.</span></span></p>
<p><span>Compared to conventional designs, it's much easier to bring the camera into shooting position. This means that you're able to acquire your subject, compose and shoot in the time it may take to remove a standard strap from your shoulder - important if you don't want to "miss the shot." Also, the fact that the camera rests with the lens pointing backwards makes it less likely to be damaged by impacts as you walk around.</span></p>
<p><span>Unlike a standard strap, the </span>R-Strap<span> can also store a cell phone, memory cards and other accessories in compartments built into shoulder area. These compartments use magnetic closures, which in addition to being almost silent, are easy to operate without looking. The build quality and overall attention to detail is very impressive.</span></p>
<p>The only thing that I would cite as a negative is the fact that if any part of the strap fails your gear is probably toast. While this is also true with traditional designs, the single point anchoring mechanism on the R-Strap seems a little more precarious. It is more than able to securely hold my Nikon D300 and 70-200 VRII but it's certainly on your mind the first couple of times you use it. That said, I haven&rsquo;t experienced or heard of any problems with the current design.</p>
<p>BlackRapid<span> offers the </span>R-Strap<span> in a number of different configurations that are mainly distinguished by storage capacity. There is a model specifically for women, as well as accessories that allow you to combine </span>R-Straps<span> to carry multiple camera bodies.</span></p>
<p><span>The&nbsp;</span>R-Strap&nbsp;is comfortable, secure and offers offers quick access to your camera<span>. Highly recommended.&nbsp;</span></p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7796556.xml</wfw:commentRss></item><item><title>Balsamiq Mockups</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Tue, 12 Jan 2010 00:00:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2010/1/11/balsamiq-mockups.html</link><guid isPermaLink="false">568694:6565746:7419775</guid><description><![CDATA[<p>Despite somewhat limited programming skills, I've given some thought to a few ideas for web applications.&nbsp;While none of these ideas have moved beyond the conceptual phase, I've found Balsamiq Mockups to be an invaluable tool for refining them.</p>
<p>Mockups is an Adobe Air based application that allows you to quickly build navigable wireframe versions of websites or desktop applications using a drag and drop interface. Thanks to a good number of built in controls, and an active community site that allows users to share templates, almost anything can be created within the program. After dropping and positioning the various elements onto the canvas, the user can easily link them together and click through the site in order to get a better understanding of how it might work. It's even possible to export a HTML version of the page, using a secondary program called <a href="http://www.napkee.com/"><span>Napkee</span></a>.</p>
<p>Applications such as Mockups are extremely powerful because they let you visually communicate your idea without having to actually build a functioning website or program. They're also very useful for evaluating different interaction models and page layouts.&nbsp;</p>
<p>Mockups works very well overall, but there are a few areas that could use improvement.</p>
<p>Some users may not like the visual style of the program. The mockups themselves have a very rough, hand drawn appearance, and the much derided Comic Sans typeface is used throughout the application. In my experience, this was not a major issue since Mockups is more about the function of the idea rather than its appearance, but there are those that would probably appreciate a more professional design language.&nbsp;</p>
<p>Editing linked designs is another area that could use improvement. This may be different for other versions of the program that use some sort of backend, but the desktop version requires that the user manually link every element, even when those elements are the same across multiple pages. You can work around this by cloning pages that you've already created, but a more elegant solution would be nice.</p>
<p>In my opinion, the only <em>major</em> drawback to Mockups is that it's built on Adobe Air. While this allows the program to run on a variety of platforms, it sacrifices speed as well as native look and feel. The good news is that new releases of Air dramatically improve performance, and the developer of Mockups is constantly working towards making the program behave more like a native app. It still has quite a way to go, but new releases occur frequently and the company seems to have a genuine interest in making sure its customers are happy.</p>
<p>If you're looking for a rapid prototyping tool for application design, I would strongly recommend Balsamiq Mockups.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7419775.xml</wfw:commentRss></item><item><title>Tweetie</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Tue, 21 Apr 2009 06:46:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2009/4/21/tweetie.html</link><guid isPermaLink="false">568694:6565746:7852845</guid><description><![CDATA[<p>Tweetie is the latest entry in a growing number of apps for posting updates to Twitter. Unlike other programs that rely on Adobe's AIR platform, Tweetie is a native OS X app which allows it to be more tightly integrated with the operating system.</p>
<p>Tweetie's interface is very simple. Icons for switching between the timeline, @ replies, DMs, and search are all&nbsp;arranged&nbsp;along the left side of the window. The program smoothly animates the transitions between each section and provides breadcrumbs at the top of the window so that the user can navigate backwards. The interface is well executed and very responsive.</p>
<p>The program also includes a number of features that are missing in other apps. Tweetie has robust support for multiple accounts which are presented as icons in the bar on the left of the window. You can also follow and unfollow directly from within the application, access complete user profile information, and view direct messages as a conversation thread in a similar manner to iChat. For a 1.0 release, the program is extremely well polished and stable.</p>
<p>Tweetie probably isn't for everyone. Those that prefer the column style layout of TweetDeck and Seesmic Desktop will most likely stay with those apps until such features are available in Tweetie. Also, users that work on both Windows and Mac platforms may appreciate the&nbsp;consistency&nbsp;of the same application in both environments.</p>
<p>Tweetie is available in both free (ad supported) and paid versions.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7852845.xml</wfw:commentRss></item><item><title>The Tesla Model S</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Thu, 26 Mar 2009 07:11:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2009/3/26/the-tesla-model-s.html</link><guid isPermaLink="false">568694:6565746:7422496</guid><description><![CDATA[<p>While the rest of the US auto industry is on life support, Tesla Motors finally took the wraps off their entry into the sports sedan market. The Model S is completely electric,&nbsp;seats seven, has a 300 mile range and goes from 0-60 in under 6 seconds. Unlike other electrics, it also looks beautiful.</p>
<p>Tesla seems to have come up with exactly the type of vehicle that the industry needs to move beyond its niche status. While there has been plenty of hype surrounding the idea of plugin electric cars, so far they have not been a&nbsp;commercial&nbsp;success, mainly because they were&nbsp;hideously&nbsp;ugly or&nbsp;impractical. On both fronts, the company seems to have gotten it right with the Model S.</p>
<p>It remains to be seen how well this vehicle will compete with sports sedans from Germany and Japan in terms of build quality and reliability, but Tesla has established a fairly good track record with their two door electric <a href="http://en.wikipedia.org/wiki/Tesla_Roadster"><span>Roadster</span></a>.</p>
<p>If I was in the market for this type of car, the Model S would definitely be on the short list.</p>
<p>The Big Three should be taking notes.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7422496.xml</wfw:commentRss></item><item><title>Flight Control</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Wed, 25 Mar 2009 07:14:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2009/3/25/flight-control.html</link><guid isPermaLink="false">568694:6565746:7422501</guid><description><![CDATA[<p>Flight Control lets you assume the role of an air traffic controller as you try to guide various types of aircraft to a safe landing.&nbsp;In its current form, the game includes four different types of aircraft and one airport. While this may seem limited, the different speeds and unpredictable approach patterns of the aircraft present a great challenge.</p>
<p>The controls are very simple and intuitive and the graphic style and music are top notch.</p>
<p>There is tremendous potential for&nbsp;expansion&nbsp;with this tittle as well. Additional airports and aircraft immediately come to mind, but different weather and emergency scenarios could also be interesting. Also, control over the speed and altitude of the aircraft would be something to consider, but would add another layer of complexity and would alter the feel of the game.</p>
<p>I've been playing this game almost non-stop for the last couple of days. It's a bargain at $.99.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7422501.xml</wfw:commentRss></item><item><title>iRadio?</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Sat, 28 Feb 2009 22:51:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2009/2/28/iradio.html</link><guid isPermaLink="false">568694:6565746:7852865</guid><description><![CDATA[<p>Apple missed the boat with the <a href="http://en.wikipedia.org/wiki/IPod_Hi-Fi"><span>iPod HiFi</span></a>. While it was a very&nbsp;competent&nbsp;speaker system for iPods, it could have been so much more. &nbsp;Instead of being simply a set of speakers, it should have been more like the <a href="http://en.wikipedia.org/wiki/Chumby"><span>Chumby</span></a>.</p>
<p><span><a href="http://en.wikipedia.org/wiki/Chumby">Chumby</a></span> is a small device with a LCD screen and speakers that connects, wirelessly, to your home network. It can be used as a clock radio or a small information terminal anywhere in the house and allows the user to download programs in order to customize the device. There are apps that display weather and stock information, radio apps, and those that stream photos from the internet. The only problem with the <a href="http://en.wikipedia.org/wiki/Chumby"><span>Chumby</span></a> is that it's terribly ugly and has mediocre sound quality.</p>
<p>The reason I bring this up is that I recently had to try and figure out a way of rigging up my iPhone so that I could use it to listen to radio stations through my clock radio. The solution I finally arrived at&nbsp;<em>does</em> work, but it isn't very elegant.</p>
<p>For me, the perfect product would utilize a speaker system similar to the HiFi and include an iPod touch size screen for display and interaction. The system would appear in a similar fashion to an Apple TV in iTunes to allow the user to sync their media and applications over the network and could even pull email and schedule information from the internet.</p>
<p>This type of device would be very easy to build considering the investments that have already been made into the development of existing products and would provide another source of revenue for application developers.</p>
<p>Here's hoping Apple revisits this market with a product worthy of the brand.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7852865.xml</wfw:commentRss></item><item><title>MacWorld 2009 Predictions</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Tue, 30 Dec 2008 00:00:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2008/12/29/macworld-2009-predictions.html</link><guid isPermaLink="false">568694:6565746:7419770</guid><description><![CDATA[<p>Even though there won't be a Stevenote per se, Apple will no doubt announce some new products during the opening keynote of the MacWorld Expo on January 6, 2009. Here are my predictions.</p>
<p><strong>Probable:</strong></p>
<p>1. iPhone 3G 32GB - &nbsp;For me, an iPhone update is a no brainer. Since it's a little too early for a completely new device, I expect that we'll see a 32GB version of the iPhone 3G and perhaps a 64GB iPod touch as well.</p>
<p>2. iPhone 2.5 Update - Along with a higher capacity version of the iPhone 3G, I wouldn't be&nbsp;surprised&nbsp;to see a firmware update for the device. New features such as cut &amp; paste, push notifications, and tighter integration with iLife / iWork are the most likely candidates for inclusion. Since the firmware would need to be widely tested before release, it will probably be available a few weeks after the keynote.</p>
<p>3. iLife / iWork 09 - Another no brainer. iLife was last updated in Fall 2007 along with the introduction of the current generation iMacs. Look for iLife and iWork '09 to be demoed at MacWorld.</p>
<p>4. Updated iMac - The iMac, Mac mini, and Mac Pro are the only systems that have not seen an update in the last couple of months. Of the three, I think the iMac is the most likely to be updated in the near future, due to its popularity. I would expect that quad core processors and a LED backlit display will be the headline features but a BluRay drive is also a possibility.</p>
<p>5. Snow Leopard Preview - With the next version of OS X, 10.6, due in the first half of next year, a demo of the new operating system is almost a sure thing.</p>
<p><strong>Possible:</strong></p>
<p>1. Netbook - I don't think it's likely that Apple will release a budget priced NetBook simply because they aren't in the sub $500 computer business. The current state of the economy is the only thing that pushes this one from 'Improbable' to 'Possible'.</p>
<p>2. iTunes Media Server - There have been some rumours making the rounds in the last couple of days regarding a media server type product from Apple. With the explosion of the amount of digital media in our homes, a device like this makes a lot of sense. I'm almost sure this product exists but I'm not sure that it will be unveiled at MacWorld.</p>
<p>3. iPhone nano - A number of references to an iPhone nano have started appearing on the websites of various iPhone accessory manufacturers lately. While I think a less expensive, smaller version, of the iPhone makes sense, I don't think it's likely we'll see such a device in the near future.</p>
<p><strong>Improbable:</strong></p>
<p>1. Tablet Mac - While this is a very&nbsp;persistent&nbsp;topic of discussion, the idea of a tablet Mac seems to be based on fantasy more than common sense. Unless they plan on providing all of the functionality, both in hardware and software, Apple would likely announce such a product to the development community before launch. Since MacWorld isn't a developer event, I wouldn't expect a Mac tablet in the first half of 2009.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7419770.xml</wfw:commentRss></item><item><title>TweetDeck</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Thu, 04 Dec 2008 23:58:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2008/12/4/tweetdeck.html</link><guid isPermaLink="false">568694:6565746:7419759</guid><description><![CDATA[<p>I was always a little confused by the way twitter presented information. Using twitter.com, it becomes almost impossible to keep track of more than about 50 people, especially if they tweet fairly frequently. That's why I'm glad to have discovered TweetDeck.</p>
<p>TweetDeck is an Adobe Air application, currently in beta, that allows you easily keep track of a lot of different people by dividing them into columns. You can have one column for everyone you're following, one for your favorites, one that automatically gathers all tweets that contain a certain phrase, @replies, etc... You can create filters within any column and put them into whatever order you like. TweetDeck also provides shortcuts for replying, sending direct messages, and re-tweeting.&nbsp;</p>
<p>Being a .2 product, there are a few issues related to performance and usability, but there is real potential for this to be a great app.</p>
<p>TweetDeck is available for Windows / OS X / Linux.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7419759.xml</wfw:commentRss></item><item><title>Fieldrunners</title><dc:creator>Paul Smerdon</dc:creator><pubDate>Tue, 02 Dec 2008 23:56:00 +0000</pubDate><link>http://www.paulsmerdon.com/blog/2008/12/2/fieldrunners.html</link><guid isPermaLink="false">568694:6565746:7419753</guid><description><![CDATA[<p>Based on the extremely popular formula of Desktop Tower Defense, Fieldrunners is a real time strategy game in which you must stop a series of enemies by building various defensive structures in order to prevent them from moving through your field. Resources are earned for each enemy that you stop, allowing you to build and upgrade your defenses to deal with the increasingly more powerful and numerous hostile force. The challenge comes from trying to find the best combination of defenses and designing a route that maximizes the amount of time the enemy needs to spend in order to cross.</p>
<p>Like Desktop Tower Defense, Fieldrunners does an excellent job of pacing. At first, the enemies are slow and&nbsp;relatively&nbsp;weak. Although they dramatically increase in number and toughness as the game progresses, they do so in a way that makes sense. For example, you will usually see a single type of unit, and have the ability to gauge how your defenses hold up, before being faced with a number of them.</p>
<p>Graphically, Fieldrunners is beautiful. The characters are very well rendered and animated and the art style is visually interesting. The framerate is solid as well, regardless of how many enemies are on the screen. My only complaint - and this is very minor - is that, it's sometimes hard to tell to which level the turrets have been upgraded at a glance. Also, some of the upgraded towers can obscure others built close by and make them hard to select.</p>
<p>Fieldrunners makes excellent use of the iPhone / touch hardware. The player is able to zoom in or out on the battlefield using the pinch gesture and controls very responsive and intuitive. Even though the action on screen can be intense you never feel as if the interface is preventing you from doing what you want to.</p>
<p>While playing Fieldrunners, I was very impressed by how polished it felt. I never experienced a crash and the program handled the intrusion of the system notifications very gracefully.&nbsp;</p>
<p>If you're a fan of strategy games, I would highly recommend Fieldrunners.</p>]]></description><wfw:commentRss>http://www.paulsmerdon.com/blog/rss-comments-entry-7419753.xml</wfw:commentRss></item></channel></rss>
